Grade 2: Pirate Theme Activity Handout
Treasure Chest Total
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Print this scroll and make a coin rubbing of each coin.
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Create your own coin rubbings in the space provided and determine the total value of your treasure chest!
*Note: Grade 2 students can work to represent money amounts up to 100 cents and should be able to identify and describe various coins and their values.
Pattern the Pirate Ship
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In the sails, start at a number 50 or less and fill in the remaining sections by subtracting 1 each time.
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In the three rows on the side of the ship, create different patterns using the shapes, colour and/or number. If using colour in your patterns, try using complementary colours. See detailed handout at the top for more instructions.
Balance the Scales
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Print the sheet and draw (or make coin rubbings) to balance the scales.
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Write the total value at the bottom.
*Note: Grade 2 students estimate, count and represent the value of a collection of coins with a maximum of $1.
Coin Pattern
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Use coins or coin rubbings to create a pattern that is decreasing in value. Write the total value under each pile. E.g. Start at 20 cents and subtract 5 cents each time.
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Use coins or coin rubbings of the SAME coin to create a growing pattern. E.g. Start with one nickel and add two nickels each time. Write the number of coins AND the total money value under each position number.
Pattern Tiles
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Print the handout and, if needed, the pattern block tiles.
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Colour in the images, and then use the tiles to cover the outlines. Can it be done using a different set of shapes?
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Create your own pirate themed character using the shapes. Glue your creation to paper and add colour!
Pirate Hats
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Create your own Pirate Hat or print off this template!
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Use strips of paper to create a band that will fit your head.
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Decorate the band using a creative pattern.
Dueling Pirates
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Create your own pirate character or create your own version of 'Pirate Jack' complete with props!
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Play against another pirate to compete for "treasure". The challenge: You each roll two dice. Add your values together. The person with the highest value wins that round. Decide how many rounds you want to play (e.g. 9 rounds). Keep a tally to see who wins overall.
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As you play, keep track of which sums were rolled. Which was rolled the most? The least?
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